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:: SEGA Emulator for WINDOWS ::

Introduction
Kega is an emulator for the Sega Mega Drive/Sega Genesison runs on the Microsoft Windows platform . It also emulates the Sega Mega-CD and Sega 32X add-ons (together or separately), as well as the Sega Game Gear, Sega Master System, SG-1000 and SC-3000.



After a long break from the emulation scene (KGEN98-sega emulator on MSDOS platform), Snake surprised many fans with the sudden release of an all new Windows/DirectX based emulator. KEGA is written mainly in hand optimized x86 ASM, with small parts (Windows interface, DirectX interface, File Handling) written in C. All code is written by Steve Snake. It included many new features, such as Sega Master System and Mega-CD emulation. To run full speed, it required at least a 500 MHz Celeron based computer.
It followed the release of the very popular Gens, another Windows based Genesis emulator with excellent speed and compatibility released by Stef D in 1999.


Version History of KEGA

  • Kega (2002); new Windows/DirectX based emulator. It included many new features, such as Sega Master System and Mega-CD emulation. To run full speed, it required at least a 500 MHz Celeron based computer.

  • Kega Lazarus (2003); Kega Lazarus was so named because it was an attempt to get the emulator up to date (and beyond) after a hard disk crash caused Steve Snake to lose all his Kega sources since 0.02b (0.04b being the final release of Kega). Lazarus is supposed to have risen from the dead. An important feature during the development of Lazarus was the addition of 32X support, although at first its compatibility wasn't that great

  • Kega Fusion (2005); The final (and current) version of Kega is named "Fusion", because it is in spirit a fusion of Kega and Kega Lazarus with even more features and compatibility. It was the first version to support hardware accelerated blitters via Direct3D, as well as vastly improved 32X support.

Previously, Kega Fusion used version number 0.1 with a letter and Beta suffix, with the last revision being 0.1e. The next release was labeled Kega Fusion 3.0 beta as its developer Steve Snake said that the low version number made some people shy away; sub-1.0 version software is commonly believed to be incomplete and unstable (most freeware and open source programs are indefinitely in a beta-like state as there is no need to go gold). The logic in starting at 3.0 is that Kega Fusion is actually the third major revision of the Kega heritage, in the order of Kega, Kega Lazarus and Kega Fusion. The beta moniker was dropped after version 3.2 for the same reason.

Pic1 KEGA (Fusion Version) – Basic Appearance


Kega Fusion can emulate all known Sega home video game consoles released before the Sega Saturn (there is some cryptic indication by Steve Snake that Saturn emulation could be possible in the future) besides Sega SF-7000 emulation which is missing.

Along with being able to emulate most Sega home console systems Kega Fusion also supports logging to a WAV file or the successor to GYM format, VGM. VGM is much like GYM in terms of how it is created but widely superior in its accuracy to YM2612 synthesis, compression (in the VGZ format) and looping. As of version 3.5, Kega Fusion supports multiplayer over the internet or LAN. While multiplayer support is still in its preliminary stages, Kega Fusion 3.51 has made multiplayer more stable. One feature popular to other emulators not present in Kega Fusion is movie logging, which has been implemented in emulators like ZSNES.



SYSTEM

Fusion requires DirectX 7.0 or above to operate, and your desktop must be set to either 16-Bit (HI-COLOR) or 32-Bit (TRUE-COLOR). A modern graphics card is recommended, however a fallback compatibility mode is included if you have an older card, or experience speed issues or other problems. This will kick in automatically if needed, but can be forced by editing the INI file value for "ForceCompatibleGFX" to 1 should your performance suffer. You could also try settings of either 0 or 1 for "CompatibleGFXOpt" to see which works fastest on your hardware. Note however that this mode is no longer supported, is somewhat slower, has less features, and requires the desktop to be in 16-Bit (HI-COLOR) Mode.


Under Win9x/WinME, it requires an ASPI manager in order to access CD-ROM drives. Under Win2k/WinXP it will attempt to use IOCTL instead, but should you encounter problems with this you can edit the INI file value for "ForceASPI" to 1, and install ASPI anyway.


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